The Chinese game of Go, developed around 2200 B.C., also demonstrates the percolated structures of fractal geometry at scales of greater then a few squares. Using a 19 x 19 checkerboard and black and white stones, Go players try to capture as much territory and stones as possible until they can make no further advances. The side with the most area and stones is the winner. The patterns that the players create with their moves turn out to be percolated structures. Just as the Monks’ orchard revealed a natural pattern of tree growth and decline, the game of Go models the territorial conquest in the real world.
Just played through the beta demo of this very interesting (and difficult under pressure) game. About border control and immigration checkpoints.
Get it and try it for free here, http://www.dukope.com/#ppl It gets harder than you think as the days go on, and more strict regulations get applied. The message behind the game is very strong, “Look at what’s put in place that affects everyone, based solely on the actions of only a few.”
You’re pressured to process as many people as you can in a work day, to earn money to pay for your rent, keep your family warm during the crushing winter, and just barely manage to feed them. You’re forced to sometimes make moral decisions if some people don’t have the proper criteria for entry: do you believe their story and let them in in exchange for a penalty fee on your part? Or do you keep your own family safe in following the rules as they’re written and earning your pay?
“The other thing I tell young filmmakers is when you get going and you try to get money, when you’re going into one of those rooms to try and convince somebody to make it, I don’t care who you’re pitching, I don’t care what you’re pitching—it can be about genocide, it can be about child killers, it can be about the worst kind of criminal injustice that you can imagine—but as you’re sort of in the process of telling this story, stop yourself in the middle of a sentence and act like you’re having an epiphany, and say: “You know what, at the end of this day, this is a movie about hope.”
Steven Soderbergh’s rant about the state of the movie business in Film Comment
David Gelphman, Former Software Engineer, Apple: "And that day he was willing to let my friend be touched by what we do, even though it didn’t follow the rules."
During the 12+ years I worked at Apple I never met with Steve Jobs for work purposes. Of course like all Apple employees I saw Steve in Caffé Macs or walking with Jony Ive around the courtyard inside the Infinite Loop campus. And of course there were Comm meetings that he would run. But I didn’t have any direct contact. Until…
In March 2010, just a couple of weeks before the iPad was due to be released publicly, I had a reason to contact Steve. A friend of mine was dying of liver disease and I was going to San Francisco to hopefully see and communicate with her while it was still possible. She was a friend from my Adobe days and was very much into technology. I thought it would be a treat for her to see an iPad. And I had one. But until the product was officially released I could not show it to anyone without permission from Apple management.
There was no way I was going to take the iPad with me unless Steve personally approved it. I knew that asking anyone in my direct management chain was a non-starter. I knew that nobody would take the risk. Only in the higher levels of iOS development would they be able to approve such a request and it seemed like a waste of time to bother trying. The easy answer was “No” and that is what I would hear. Nobody would care.
“Virtually all mammals experience REM sleep. However, REM sleep is a risky time, because it renders animals paralyzed and helpless. To make matters worse, during REM sleep the body consumes nearly as much energy as when it’s awake, which is a marked contrast to the other, thriftier stages of sleep. This suggests that REM has some fundamental importance, or a superior race of non-dreamers would have evolved millions of years ago”