Percolated fractal structure in a game of Go
The Chinese game of Go, developed around 2200 B.C., also demonstrates the percolated structures of fractal geometry at scales of greater then a few squares. Using a 19 x 19 checkerboard and black and white stones, Go players try to capture as much territory and stones as possible until they can make no further advances. The side with the most area and stones is the winner. The patterns that the players create with their moves turn out to be percolated structures. Just as the Monks’ orchard revealed a natural pattern of tree growth and decline, the game of Go models the territorial conquest in the real world.

